- cross-posted to:
- rpgmemes@ttrpg.network
- cross-posted to:
- rpgmemes@ttrpg.network
Another old shitpost I don’t think I posted anywhere.
Best part of skeletons? They don’t get a share of party loot when the encounter is over, they just go back to dirtnap.
I never regret fireball.
Never? Your Wizard wearing two Rings of Fire Resistance?
the only hit point that matters is the last one.
What about the first 99 because your character has a CON of 18-20 and the Tough feat?
Is this just a meme, or not? I can’t tell. I expect that as a proper, responsible tiefling pyromaniac, I’d always be touching myself - and occasionally casting Protection from Energy while I’m at it. Or keep Absorb Elements in my back pocket.
I’ll ask you to consider that not everyone plays Tieflings, or other races with fire resistance, as Wizards.
They really should. Wizards light themselves on fire a lot. More of them should be dedicated to the art of fireproofing themselves.
Tiefling wizards out there telling all the humans and elves to pull themselves up by their fire proof bootstraps
I’m a dragon, I fell into lava and panicked, only to find out it was somewhat pleasant
I then unceremoniously got out of said lava and accidentally whipped molten rock at a team mate
But was your character’s equipment fireproof, and how much did it cost to replace every single mundane item that burst into flames and fell away like the cladding falling away from a house engulfed in flames?
My skeletons have defective boomerangs for arms. Great art ranged attacks
I’m so sick of this propaganda pushing the big skeleton agenda.
Wait. I think you’re on to something. Reanimate a BIG SKELETON
Is there a requirement that there needs to be 13 skeletons readily available? Also, does it work on fossilized remains?
Always bring a cart full of bones with you everywhere you go. You will certainly not regret having a cart full of bones.
Why cart around a bunch of old bones when so many fresh sacks of bones willingly approach you? Some of them even follow beside you on your quests.
Technically, everyone in the vicinity, has at least one skeleton inside of them.
Don’t animate my bones, bro.
You can use my bones so long as you leave a tip
Plasmoid says, “Ackchyually…”
Yes, and, surprisingly enough, also yes.
Fun fact: For a group of 13 skeletons attacking the same target, the probability that at least one of them crits is about 49%.
Am i correct to assume that Crit would do 10-16 damage (depending on if you go with 5 on a hit or 1d6+2)? Of non-magical slashing damage?
To be fair a fighter can’t beat that from a distance of ten miles, while eating dinner and having some snacks.
Piercing damage. They have a bow, so the group could shoot 13 arrows at +4 to hit, each with 1d6+2 damage.
13 skeletons is the max. To raise more you need a Bonelord. 13 Bonelords and you need a Lich. 13 Liches and you need a Titan.
After 13 Titans, 169 Liches, 2197 Bonelords, and 28561 skeletons… you reach Khali.
Wish, but for emulating other spells. Literally anything I want, of 8th level or lower, as if it was already prepared? So handy.
You’d need a cart or something to transport the skeletons to battle though.
They got legs don’t they?
How long do they stay up versus the portion of your daily mana allotment they cost? I feel a time-and-motion study coming on.
Wait. Doesn’t that mean If you slot it in a lvl 9 slot you will animate9 + ( 2 additional per level slot over 4 = 10 ) = 19 skeletons?Edit: Never mind. It’s 1 skeleton and 12 extra for being level 9. I assumed every level would also increase the number of skellies raised. My bad
Cool