I have a ridiculously long list of games that I want to play so I finally got a copy of this game.

I am about 3 hours into and and Wow, it is really great. The save system is a bit wonky so about an hour of that three hours was being annoyed getting past the first boss. You are only allowed to save at save points and the first save point you get to is after the first boss. So I died on him/it twice.

Most of what you do leading up to the first boss is just learning the mechanics of the game. So having to redo that three times was … annoying… but that makes you learn fight mechanics, so I appreciated that after I got him “down”.

Visually the game is great. The combat system is really intuitive and the game uses camera angles that are a bit jarring at first. Sometimes the camera angles feel like old school 90s arcade games. The aesthetic of the game is awesome.

The game seems to be very deliberately rolling out the story, so the experience so far has been very hack and slash. I am curious how that will play out. I am hoping that the story gets more involved the more I play the game.

Like I said I am only three hours into it and so far it has been fun!

  • Donebrach@lemmy.world
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    2 days ago

    Man if you’re annoyed with having to replay sections you might not actually finish this game but keep going after the first credit roll. And the second, and the third and the fourth… and the

    • DireTech@sh.itjust.works
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      2 days ago

      It’s a shame but designs like that will keep me from ever trying a game. I only play a few hours a week. There’s no way I’m spending it redoing shit I’ve any done.

  • audaxdreik@pawb.social
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    3 days ago

    If you’re having fun with it 3 hours in, just wait. This game fucking goes places

    Do not quit, make sure you play it to the [E]nd. And that’s all I’ll say about that.

    The soundtrack is amazing and one of my favorites to put on in the background while I’m working. The story is definitely silly and paced oddly at times, but it has a lot of things to say that really spoke deeply to me. I get a bit choked up thinking about it still. Hope you continue to have fun, I think it’s reputation is well-warranted!

    • Muffi@programming.dev
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      3 days ago

      Read and listen to this comment. I made the mistake of quitting at the end of my first playthrough. This game is quite a trip.

      • Kongar@lemmy.dbzer0.com
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        3 days ago

        100% this. Intentionally being cryptic here - even if you think you “get it” after two, you are wrong and know nothing John Snow. Keep playing…

    • naticus@lemmy.world
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      3 days ago

      Absolutely. I had the same problem as OP on the first boss and immediately put it down for the day after my first death, but when I got back to it the next day, I couldn’t put it down. Went through and got all endings and the game just kept rewarding me with more and more as I did.

      Loved the soundtrack, loved the philosophical arguments, and that emotional rollercoaster punched me in the gut repeatedly and I just kept getting up for more.

  • Danarchy@lemmy.nz
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    3 days ago

    I had a moment with the game where the etherial, unintelligible music seemed to make sense for a sec and it tripped me out, like I heard something about being altered by “strange reddish slime” and it sent me down a rabbit hole trying to find the lyrics only to discover it’s a made up language or something? Anyway, top shelf stuff!

    • RightHandOfIkaros@lemmy.world
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      3 days ago

      The lyrics are designed to evoke a feeling, but not confuse the player with actual lyrics they might understand (especially if the song is playing while characters are talking in-game).

      To do this, the songwriter just created nonsense words that made the sound they wanted, and later on called it Chaos Language. That way they only had to record the song once for all localizations. Its not a real language though, because it doesn’t have any grammar rules or anything.

      They did sing some songs in multiple real languages though, which typically play during the end credits.

      • Cherries@lemmy.world
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        2 days ago

        In the prequel, the songwriter was told, “Imagine it’s been 10,000 years. What does French sound like?” And then she was asked to do that for multiple other languages and it’s awesome.

    • IWW4@lemmy.zipOP
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      2 days ago

      Yeah… that is a very good question, that I figure I will learn at some point in the game.

      • Earthman_Jim@lemmy.zip
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        2 days ago

        Well, if you remember, please let me know once you find out. Im curious. I guess its probably just their language for year, but we can’t be sure.

        • Kogasa@programming.dev
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          2 days ago

          YoRHa is the military organization consisting of androids (humanoid machines like 2B) which exists to fight the Machines (robots constructed by aliens) on behalf of humanity.

  • ragebutt@lemmy.dbzer0.com
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    3 days ago

    I will just give yoko taro my money if he does something, basically

    Although imo replicant was better, albeit more tedious to get to the end. He really has a disdain for the people that consume his media and I love it

    • IWW4@lemmy.zipOP
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      2 days ago

      I noticed this game had Square Enix in the openning credits. They only reason I still have a Ps2 is for Front Mission 4 and Square Enix made that game, so far Neir Automata so reminds me of Front Mission 4.

      I wonder if Taro was involved in the development of that game.

  • HarkMahlberg@kbin.earth
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    3 days ago

    Without spoilers, there are 5 major endings to the game, A-E, and you haven’t really “beat” the game until you have seen them all. There are 21 additional minor endings, F-Z, which are more or less optional.

    Take advantage of the game’s online connectivity. Similar to Dark Souls, other players that died will leave messages and a bit of their loot in your world.

    I hope you enjoy the game! Nier:Automata is one of my favorite video games of all time.

    • Katana314@lemmy.world
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      3 days ago

      Part of me is really confused they’re called “Endings”. Like, the “switch” after the first credits, to be vague, is the closest to that. But moving past that part, what you’re playing are “Chapters” where more stuff is happening. When you realize it’s a terminology switch, it becomes less “genre-breaking” and more just “a confusing, long game”.

    • theroastedtoaster@lemmy.ca
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      3 days ago

      I second this. Definitely the most emotionally involved in a game I’ve ever been, for better or worse.

      • Honytawk@discuss.tchncs.de
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        3 days ago

        What HarkMahlberg means is that the game isn’t finished when you reach the credits.

        When you replay the game a second time, you get the story from a complete different perspective. And when you start again after beating the game again, you get again a totally different experience from a different perspective.

          • Honytawk@discuss.tchncs.de
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            2 days ago

            It isn’t a spoiler though, it are basic game mechanics for Nier.

            It is crucial to know you should keep playing after the credits. Because this isn’t normal for games. Otherwise people would get to the credits and think that’s the end.

            I specifically also didn’t include any information other than the game changes when replaying.

            • badabim@lemmy.world
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              2 days ago

              I should have been clearer about what I think should be spoiler-tagged. I do agree that knowing to keep going after reaching the end for the first time is important, but regarding your comment specifically, I think it’s also fun to discover the twists that come (the perspective change / the third playthrough) by yourself, even if they’re small.

  • Honytawk@discuss.tchncs.de
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    3 days ago

    I love the chip system in this.

    You can basically automate certain actions to make the game easier the way you like. Don’t enjoy shooting? Automate it. Don’t like doding? You are now a master. Slashing? Any enemy that gets close gets auto slashed.

    I had the automated shooting enabled all the time, because I didn’t want to hold the button down the entire time.

    The only thing you are missing out is more chip space for cooler upgrades.

    • balgruuf@nord.pub
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      3 days ago

      I felt like I always wanted more space, but the compromise for getting something big was also a nice way to manage difficulty. In a way, there was already too much space; I had to stop myself from using a loadout with absolutely broken healing.

    • IWW4@lemmy.zipOP
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      3 days ago

      I was tinkering around with that, and it looks reallly cool! Right now a bunch of my chiop slots are locked, I am certain that will change as I level or meet other thresholds.

      I knew I was going to get hooked on this game really quick.

  • Profligate_Parasite@lemmy.today
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    3 days ago

    I get that lotsa ppl love it and have nostalgia… But it was Waaaaaaaaaaay too weeby for me. Don’t get me wrong, I’m just as happy starting at @ 2b’s booty as the next hetero cis gamer male… But the plot twists, ultra gravitas dialogue, teen robot angst paired w a post Apocalypse world that’s still all about hyper sexualized girlbots was all just… Too much for me to take seriously. The combat, while interesting, also became a very tedious exercise in juggling while holding down buttons and switching perspectives. It felt like old armored core… In the bad way.

    • Brave Little Hitachi Wand@feddit.uk
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      3 days ago

      I bounced off this game myself. I was drawn in by the hype, but after I recovered from spontaneously transforming into a cartoon wolf, I was left with a game that just feels like it gets in its own way trying to force a sense of spectacle and gravitas.

    • IWW4@lemmy.zipOP
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      2 days ago

      There sure is a lot upskirt shots in the game. I do love the thong shots, but yeah I get your issue.

  • ragingHungryPanda@piefed.keyboardvagabond.com
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    3 days ago

    This is still probably my favorite game ever. You’re going to have an absolute blast with this one. If you have good speakers or headphones, I recommend them for the soundtrack, it’s just 🤌

    • IWW4@lemmy.zipOP
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      2 days ago

      Yeah man, the soundtrack, the voice acting and all the sound has been on point!

  • BlackLaZoR@lemmy.world
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    3 days ago

    Wait for the amusement park. I suggest good headphones - both location and the boss will blow your mind. This was the best shit I saw in my entire life

    • IWW4@lemmy.zipOP
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      2 days ago

      I just did that part last night and OMFG it was great. Both that tank boss and the one that I can only describe as the ballerina from hell were amazing.

      It is impressive how simple and how complex the boss fights are. It hits the right balance.

      • BlackLaZoR@lemmy.world
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        2 days ago

        One mind blowing part is that some of ballerinas attacks are synced to the music. This wasn’t meant to be just fight but sort of dance macabre with her.

        She also has a back story that radically changes your perception of her. But I won’t spoil anything

        There’s a hidden miniboss in the amusement park… But it’s so cleverly hidden you’ll probably need to look it up on the internet to find it.

        There’s probably a metric ton of details I haven’t found about this game.

  • Kongar@lemmy.dbzer0.com
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    3 days ago

    The crazy part is the true beauty of this game doesn’t reveal itself until such a long time. 3 hours in - literally nothing has happened yet. Keep playing, don’t stop even if you think you’ve seen it all - you haven’t.

    • IWW4@lemmy.zipOP
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      2 days ago

      Its hard to put my finger on it, other than to say it has that special sauce that draws the player in.

  • Katana314@lemmy.world
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    3 days ago

    I’m glad for everyone that enjoyed this game and found a meaningful experience in it. Kind of wish it could’ve been the same for me. I found the whole experience, from combat through story, to be horrendous by any standard, and quit midway through. Then someone begged me to come back and give it a full shot. So, I completEd it all thE way to the Ending, and it got even worse.

    Anyway, hopefully you do enjoy it; I could probably give a full-paragraph diatribe on what didn’t work for me, but art can be very subjective.

    • onceandfuturealice@lemmy.world
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      2 days ago

      Yeah I had the same experience. I played it all the way to all endings, thinking “the incredible game everyone talks about is right around the corner”, but it never came. Art design is great, plot is OK although hamfisted, gameplay is fairly trash, and weeb shit everywhere became a turnoff.

    • theneverfox@pawb.social
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      3 days ago

      The game is a true masterpiece, one of the best works of art I’ve ever experienced. The pacing and story were amazing, even the boring and annoying parts are perfectly seasoned with new information so that your interest and investment to the story deepens

      It’s a world and a story that flows like music, repeating the same melody over and over with new instruments joining in and swelling with each repetition. It constantly adds new information that recontextualizes the story entirely with masterful timing

      I also don’t recommend the game to people. It was perfectly tuned in a way that no longer works, it was made for society a decade ago. Sadly, I don’t think you can get the same experience anymore… We just aren’t the same as we were then

      • mnemonicmonkeys@sh.itjust.works
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        3 days ago

        Dude, just let them not like the fucking game. “Oh no! There’s a piece of criticism about the game! I must make a long-winded reply to make sure to balance it back out”.

        Just stop.

        • theneverfox@pawb.social
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          2 days ago

          When the fuck did I say any of that??

          I don’t know why you recommend games to people, but I do it so others can find enjoyment. I had a deeply meaningful experience from the game that I like talking about, but I also think it won’t hit the same in 2026. I just don’t think others will have that kind of experience with nier in the current media environment.

          It sounds hard to be so insecure in your own tastes that you need external validation

          • mnemonicmonkeys@sh.itjust.works
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            1 day ago

            User at the top said they didn’t like the game, despite giving multiple tries.

            Then you come in below them going “oh but ackshually it’s a masterpiece”

            It’s the worn out story of the fanboys never being able to let other people dislike their favorite thing. If you can’t understand how that’s shitty, then it’s a you problem. Fuck off.

            • theneverfox@pawb.social
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              1 day ago

              No, I shared my experience with the game and then explained why I think it’s also totally valid and relatable why they couldn’t get into it when they played it. Sometimes art is timeless, sometimes it can only be properly experienced in the time it was made for.

              Although I guess most art won’t hold up if reading comprehension continues to plummet…

          • mnemonicmonkeys@sh.itjust.works
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            2 days ago

            No. The kind of Mean Girls esque “polite assholery” of the previous comment needs to be addressed and called out for what it is.

            The people that make those kinds of comments think they’re being nice when they really aren’t. If nobody points it out to them in a way that sticks out they’ll just keep doing it

            • petrol_sniff_king@lemmy.blahaj.zone
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              2 days ago

              How is it Mean Girls-esque if they think they’re being nice?

              Anyway, no, I’ve seen your other comments, you clearly have a bone to pick here. Honestly, it’s funny that you’re the one telling me about being the rudeness police.

              I’m sure Katana is old enough to handle whatever problem may be here on their own.

  • Regrettable_incident@lemmy.world
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    3 days ago

    I enjoyed it, but you can have too much of a good thing and I gave up a few hours into the third playthrough. Music was spectacular tho, and I liked the art style a lot.

    • IWW4@lemmy.zipOP
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      2 days ago

      It is awesome to hear everyone talking about multiple play throughs. It means there is that much content!

      • Regrettable_incident@lemmy.world
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        2 days ago

        Yeah it’s a game designed for multiple playthroughs. First time you see the ending credits, you’re actually only about a third of the way through!